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GreenCoffee

ux design / case study / Jul - Oct 2021

GreenCoffee is a café located in the United Kingdom ofLondon. GreenCoffee strives to deliver organic and fresh coffee. They offer a wide spectrum of competitive pricing. GreenCoffee's target customers include hectic commuters and office workers.

Role

UX designer designing an app for GreenCoffee from conception to delivery.

Responsibilities

Conduct interviews, paper and digital wireframing, low and high-fidelity prototyping, conduct usability studies, accessibility considerations, and design iteration.

Challenge

Busy workers and commuters lack the time to buy a coffee.

Goal

Design an ordering app that allows the user to easily order and pick up.

Research

Summary

To understand the users, I'm creating for and their needs, I conducted interviews and built empathy maps. Working people who are busy were identified as the main user demographic through research.

This user group confirmed original beliefs about GreenCoffee customers, however, the study found that time was the only problem preventing users from purchasing coffee, including commuting and being in a hurry, which makes it difficult to create time to purchase coffee.

Pain Points
  1. Time -> Working adults are too busy to spend time on waiting orders
  2. Accessibility -> Platforms for ordering coffee are not equipped with assistive technologies

User story
  • type of user -> Marketing manager and coffee addictor
  • action -> Pre-submit the order and receive a text when the coffee is ready
  • benefit -> I can greatly manage my time and pick it up right away

Persona

User Journey Map

Mapping Nina's user journey revealed how helpful it would be for users to have access to a dedicated GreenCoffee app.

Problem Statement

Nina is a busy marketing manager, who wants to buy her coffee effectively because she is not technologically savvy.

Ideation

Digital Wireframe

As the initial design phase continued, I made sure to base screen designs on feedback and findings from  the user research.

Easy process was a key user need to address in the designs in addition to equipping the app to work with assistive technologies.

Using the completed set of digital wireframes, I created a low-fidelity prototype. The primary user flow I connected was building and ordering a pizza, so the prototype could be used in a usability study.

View the GreenCoffee low-fidelity prototype

Usability Study

I conducted two rounds of usability studies. Findings from the first study helped guide the designs from wireframes to mockups. The second study used a high-fidelity prototype and revealed what aspects of the mockups needed refining.

Round 1 Findings:
  • Users want to order coffee quickly
  • Users want a store option
  • User want to track order easily
Round 2 Findings:
  • The checkout process lack the personal information steps
  • The store option is not that attracting attentions

Refine the design

Key Mockups

Early designs allowed for some customization, but after the usability studies, I added additional descriptions to provide the price for each option. I also revised the design, so users see the price clearly when they first land on the screen.

The second usability study revealed frustration with the checkout flow. To streamline this flow, I consolidated the “Confirm order” and “Pickup store” to one “Order Summary” screen. I also adjusted the dropdown menu to the button on the ” Order Summary"screen.

The final high-fidelity prototype presented cleaner user flows for ordering a coffee and checkout. It also met user needs for a pickup option as well as more customization.

View the GreenCoffee high-fidelity prototype

Accessibility Considerations

Going Forward

Impact:

The app makes users feel likeGreenCoffee thinks about how to meet their needs.

One quote from peer feedback: “The app made it so easy and effective to order my coffee! I would definitely use this app as a go-to for a fresh and fast drink.”

What I learned:

While developing the GreenCoffee app, I discovered that the first app concepts are merely the beginning of the process. Each iteration of the app's design was informed by usability research and peer feedback.

Next steps

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